RIP Grark, ogre. Was he a villain or simply a pawn?
To prove themselves trustworthy, the party of heroes agreed to check up on the state of a tower just outside of Mirrorwood. Its inhabitant, the wizard Horacius, had supposedly gone into hiding. The task was given to them by Brother Arn, who claimed to know where Horacius was. They knew that Horacius had disappeared after the locals had turned against magic users, and decided to use caution in approaching the tower.
They sent Remi the ranger in first to scout the area for any lurking danger, and their caution was amplified upon her return. The ranger reported of tracks in the trees surrounding the tower, some of which were many times larger than a human foot. A small group, perhaps a patrol seemed to have been circling the tower in the company of something rather large.
Sketch of Mirrorwood by Mirror Lake.
This town of some 1200 inhabitants is nested between Mirror Lake and the deep northern woods. The locals here are known for their excellent lumber, which is often used for carts and wagons, a trade perfected by local woodworkers. Both east and west of the town, the farmlands hold mostly turnips, barley or rye. Due to the large population of scary creatures lurking in the dark woods, goats and workhorses are the primary animals being raised.
When the PCs first set out towards Cordal, they came upon a dying messenger who gave them a letter. They identified the sender as King Goemer’s Wizard Advisor and the recipient as a mage named Horacius from the small town Mirrorwood.