Final Prophecy Update and Finishing Things

The second draft of my fantasy short is done. I’ve written about “The Final Prophecy” before, but I will add that finishing the second draft was tougher than expected. When I got to the last chapter and a half, I stalled. That’s usually a good sign, because the harder it is for me to finish something, the more I’ve loved working on it. So much so, I don’t want it to end. Luckily, I eventually got tired of procrastinating and went back to work.

The next step is more revision. Editing used to scare me, but now I see it as a chance to polish and tweak where needed – and in the worst case scenario spot a dud before I send it out into the world. Finishing the second draft is still a milestone worth mentioning, because this is the part of the process where I involve a few trusted readers. They are the Wise Ones who point out where the holes are, and the inconsistencies as well as the gems and the exciting stuff. Their feedback provide the setup for writing draft three.

There is also inspiration coming from the gaming campaign, I’m running parallel to the writing. We just finished running an adventure set a few years after the events described in “The Final Prophecy”, but in much the same location, and some of the questions posed by the players as part of our game, provided excellent fodder for the story. Details about the daily life, geography and mythology that had not crossed my mind before.

And it doesn’t end there. I recently read two excellent pieces that helped kick me back into writing mode. One is an interview with Stephen King by Neil Gaiman. The insight into King’s process and approach was highly motivating to me. Then I read Second Drafts are a Way of Life by Ryan Macklin, the timing of which could not have been better. Both are recommended reading to any writer.

Now I’m going to take a short break from the story, while I filter it out to the Wise Ones. And in the meantime, I hope to ride the wave of finishing things, and get my arcade iPhone game – Nebula Rescue – done and out the door.

Into the Deepest Dungeon

Deepest Dungeon is a song about crawling around in dungeons, killing monsters and collecting loot. Or what some people call “a great way to spend the weekend”. It’s my second song inspired by gaming, and probably not the last…

I’m crowdsourcing, kind of.

After I wrote Save or Die, I decided to let “the crowd” (that’s you) decide whether the world needed more nerd rock songs by yours truly. I am humbled and happy to report, that there were people out there who wanted that to happen. If you’re one of them, thank you for helping me overcome my own insecurities!

Anyway, here is it, download Deepest Dungeon from Bandcamp. You get to name your own price, starting at free. Again, thank you for the support and encouragement.

Let’s rock ‘n’ roll some dice!

Presenting: Save or Die

“Save or Die” is inspired by one of the tensest moments in gaming. That last chance, where everything comes down to this one final roll of the dice. Usually, when it gets to this point, it’s because things have already gone to hell. If you’ve ever played roleplaying games, you know what I’m talking about.

Whenever I have an idea for a song, I record it as a voice memo on my phone. Sometimes it will just be a line or two, sometimes it’s a chord progression or a melody. Yesterday, I stumbled across the outline of a song without any lyrics attached – just humming where the words were supposed to go. I started typing whatever wanted to come out, and after a few hours of work – I had a song!

I suppose this is nerd rock. I’ve been inspired to try writing some songs like this for a while; since the busking session at Emerald City Comic Con especially (see the post on ECCC for more on that). I love getting inspired by talented people!

The song is free, unless you want to pay for it. Get it on Bandcamp and check out my other songs in the shop.