Introducing Torgar’s Quest (roguelike)

Torgar's Quest (alpha)For several months now, I have been working on a 2D village building game, Founder, using the Gamesalad engine. Since Gamesalad runs on Mac and mine started randomly rebooting several times a day, I could no longer reliably work on my village builder.

Bummer. Doubly so because I have limited time, so a trip to the Apple Store will have to wait until after the holidays.

They say you should make lemonade, when Life gives you lemons, so I fired up my PC instead, and GameMaker Studio, which I have been using more and more anyway, and started a project I had wanted to try for a long time: building a roguelike dungeon crawler.

Thus Torgar’s Quest was born!

For those not in the know, a roguelike is a turn-based game inspired by the classic game, Rogue, in which you run around fighting things on a randomly generated map. Oh yeah, and there’s no saving the game, so if you die, you have to start over. Read more about roguelikes elsewhere (I will be following up with a post on how I went about it later).

I was initially thinking of this project as an exercise in coding the procedural level generation, just a bit of fun while I wait to get my Mac fixed. But as it sometimes happens, the side project took on a life of its own, and I let it, because I love roguelikes.

Within a few days, and with the use of a fantastic, free tileset, I had a working alpha build. From here, it’s a matter of tweaking the balance, adding a few more features and audio. It’s still a work-in-progress, but I am going to keep Torgar’s Quest pretty small.

Right now, a playthrough takes just a few minutes to play, unless you get really lucky or play better than usual (read: me), and that is pretty much perfect for what I am looking for.

Eventually, the finished game will be available for sale, but while it’s still in alpha, it is absolutely free to download and play (at the time of writing, it’s Windows only). The game even has its own website, where you can play a web-based version as well.

Presenting: Alien Attack Armada

Alien Attack Armada

Play Alien Attack Armada (opens in a pop up window)

This was written after 22 straight hours of gaming and/or developing Alien Attack Armada, as part of my participation in this year’s Extra Life event. I made this game from scratch during the event, right down to the sound effects and, um, artwork.

A huge thank you to everyone who donated, watched my Twitch feed, on Twitter, or provided support and encouragement elsewhere along the way. More detail will undoubtedly follow later. For now, I still have 2 more hours left of Extra Life…

Greeny is about to die…

greeny-loading

UPDATE: Greeny’s Run has a new home! Get the latest alpha, or play the game right in your browser on the Tagunda website!

Greeny is a small fellow who happens to be green and slightly wobbly in nature, and he is most unfortunate. Trapped in a 100-level deep dungeon, his only hope is to rely on your guidance, to take as many Meanies out with him as he can, and gather all the riches! Only you can help little Greeny out!

My Salvage Trader Kickstarter is running right now. If you haven’t seen it, please go take a look and come right back. I’ll wait here. All good?

Running a Kickstarter is more stressful than you might expect. Exciting, yes, but it also makes me nervous and slightly obsessive. Maybe because it’s my first, who knows. Either way, I needed a distraction to take my mind off things, especially during the first few days. Enter the Gamemaker engine, and as a result of playing around with that, Greeny’s Run!

Greeny’s Run is a teeny tiny top-down dungeon survival game. I made it entirely within Gamemaker, with the exception of the app icon and splash screen (done in Photoshop) and the music, “Goat 145 + Stem” by stellarartwars, a creative commons track from ccmixter.

Download Greeny’s Run for Windows [FREE!] (July 14th, updated to alpha 4) See above.

Controls

  • WASD to move.
  • Arrow keys to fire.
  • Space bar to reload.
  • Esc key to pause.
  • M to toggle music on/off.
  • P to take an in-game screenshot.

See “Greeny’s Run” in action:

Also, find it in the Steam workshop, and don’t forget about the Salvage Trader Kickstarter!