Thank you for the visit and welcome to my site. If this is your first time here, it would be easy to get lost or not know where to start. Hopefully this page will help! Below you will find a little more about my background, as well as a few select links to give you an idea of who I am.
A few links to get you started:
- Personal: How I Became a Storyteller
- Writing tips: 10 Tips on Starting and Finishing the 1st Draft
- A short story: Halloween Flash Fiction
- My first game: Nebula Rescue in the App Store
- Tips on localization: 6 Tips for Game Localization
- Photography example: Molly Lewis’ Graduation Concert
- Photo tips: 10 Subjects to Water Down Any Portfolio
- Video production: It Gets Better w. Mike Selinker and Stepto
My background is as diverse as my interests. I started out in IT, working as a web designer and later, project manager in a few companies that have since disappeared (not my doing, I promise). When the dot com bubble burst, I took up photography and in 2002 left IT behind to go back to school to study media production and photography at Copenhagen Technical College. I also started working as a photo editor for an industry leading agency.
In 2005 I met the love of my life and dropped out of school in Denmark, so I could be with her in Seattle. Since then, I have been doing my own thing, combining my interests and skills to create things other people might enjoy.
The Nerdy Side
Ever since my first choose-your-own-adventure book back in the early 80s, I have been hooked on storytelling and roleplaying games. In the 90s, I worked as a writer and editor for Danish gaming magazine Fønix, and taught gaming as storytelling in after school programs.
My first crime novel was published in 2001, “Det perfekte offer” [the perfect victim], which led to more freelance writing. I have since self published another novel in English, Ghost Whispers, and a how-to ebook on starting a microstock portfolio.
Most recently, I have added coding to my list. Returning to IT, I started creating the kind of apps I felt were missing and have since branched out into game design. For me, it’s all about combining interests and keeping things both fresh and challenging.
Thank you for stopping by,
Rasmus aka @theprint