Above the Fold is a video game where you play the editor-in-chief of a newspaper. Back in spring, I introduced this new project to the world and now the game has just entered alpha, which means that most of the basic gameplay features are in, or at least planned out.
The game lets you build a newspaper from the ground up, hiring reporters, assigning them stories, picking up advertisements and shaping your content to cater to specific demographics. Along the way you have to make decisions based on both random and historic events, your reporters will get their own ideas, accidents will happen. Mistakes are made. Fun is had by all (or at least the person playing the game, one would hope).
Build a profit, invest in upgrading everything from your access to sources, to setting up your own email server – but do so wisely. Each upgrade comes with its own advantage, but spend too much, too fast, and you might run into trouble come pay day.
While the game was still in pre-alpha, I made this little teaser …
There is of course a website associated with the game, as well as a Facebook page and a hashtag you can follow for more regular updates on the progress. I also want to mention the mailing list, which is only used for major announcements and for recruiting playtesters – so if you want to play the game early and give some feedback, that’s how you get a chance to do that. Sign up on the website or through this link.
The next call for playtesters goes out a week from the day of writing this. Just saying!
Above the Fold is a Passion Project, as in I am making it for myself first and foremost. It’s a game idea I have had for years, and I am finally good enough at the craft of making games, that I can take on the challenge.
That was my main motivation when I started, but besides that, working on this game has also helped keep me both sane and focused while hunting for a job in real world. Having a somewhat ambitious project to work on has not only helped to keep me mentally stimulated, it has also worked as a way to maintain a schedule and task- and project-based mindset. Passion Projects are good that way.
Even though this game has been a solo project* up until this point, I am still using tools (trello, Jira, MS Office, Confluence) as if I had a team. Not only is it good practice, it’s also going to make life so much easier, if and when I do bring on other people to work on the game.
If you’re curious about the plans for the next few versions, take a look at the Development page on the website, which features a roadmap of the next several versions, and which features will be focused on when.
Above the Fold will be available on Steam eventually, likely in Early Access before final release, but there’s no date yet.
*I say solo project, but in reality about 8 people have already assisted with feedback, playtesting and ideation. I’ve done all the development, but their help has been/continues to be super valuable!