What’s in a Score?

In games, a score is an abstract measurement of success. Some games – like Pinball – are about accumulating as high a score as possible, other games – such as golf – are about scoring as little as possible. Above the Fold is a newspaper simulation game, but at its core it’s still a game about getting points.

As you build and manage your newspaper. The score is a measure of how good you are at doing that. While the points themselves have a limited effect in the game, the elements that generate the points are all major features. The points earned are more than just luck; they reflect the player’s skill as shown below. Continue reading “What’s in a Score?”

Above the Fold is in Alpha, Coming to Steam

Above the Fold is a video game where you play the editor-in-chief of a newspaper. Back in spring, I introduced this new project to the world and now the game has just entered alpha, which means that most of the basic gameplay features are in, or at least planned out.

The game lets you build a newspaper from the ground up, hiring reporters, assigning them stories, picking up advertisements and shaping your content to cater to specific demographics. Along the way you have to make decisions based on both random and historic events, your reporters will get their own ideas, accidents will happen. Mistakes are made. Fun is had by all (or at least the person playing the game, one would hope).

Build a profit, invest in upgrading everything from your access to sources, to setting up your own email server – but do so wisely. Each upgrade comes with its own advantage, but spend too much, too fast, and you might run into trouble come pay day.

While the game was still in pre-alpha, I made this little teaser …

Continue reading “Above the Fold is in Alpha, Coming to Steam”

A Newspaper Simulation Game is Coming

It’s time to publicly announce my new work-in-progress, a video game about being the Editor in Chief of a small but highly ambitious newspaper. Start out as a small, failing rag, and build a media power house!

The gameplay is about growing a staff of great reporters (keeping them happy and matching them with the right stories), shaping the paper and growing those subscriber numbers, while working under a mysterious Owner and the whims of the Advertisers.

There are many elements to such a game, and it will take me a while to finish this – the very early screenshot shown with this post looks nothing like the final game, I can promise that much. There is no release date yet, however, I am sharing the journey so if you want to see what’s up, you can! Continue reading “A Newspaper Simulation Game is Coming”