Game in a Day: Procformer Infinite

Procformer Infinite
I like to set challenges for myself. Self-imposed, often timed challenges is a great way to learn new things, or experiment with different ideas. I find that it’s a great way to learn new concepts or test theories you might have; set yourself a challenge, and try to overcome it.

So, on a lazy Sunday, instead of playing video games, I challenged myself to make a platform game myself. Right away, I knew I wanted it to have an infinite number of procedurally generated levels, so you could never run out of new challenges. To make it more difficult for myself, I was not allowed to use any third party artwork or sound, everything had to be made for this challenge (no using scraps from the personal archives), and to top it off, I only allowed myself one day to complete it.That was pretty much my entire Sunday, but worth every second of it.

The screenshot is from the resulting game – Procformer Infinite – which you can play yourself, right here!

Challenge completed. Next! Perhaps improving or expanding the game with more features and obstacles? You never know what might happen on any given Sunday.

Game Prototype: COMBATIVE

combative
Cross-post from my Patreon account.

I signed up for #1GAM, to motivate myself to be as productive as possible. The challenge is to present 1 Game a Month, at least a prototype – which I wanted to do in 2016 anyway. It was almost as if it was meant to be!

My January entry is COMBATIVE. I wanted to do a take on classic turn-based fighting games. You have a champion, you go fight three rounds at a time, earn currency (which you presently can’t spend on anything), maybe get a power-up, and slowly progress your warrior’s level.

Play COMBATIVE in your browser.

Features

  • Basic attack – available any time.
  • Special attack – more damage, but you can only use it so often.
  • Healing – returns some health, but can only be used once in a while.
  • Upgrade between battles, if you have enough gold.

The trick is to time it so you use the right ability, at the right time, compared to your health and that of your opponent, while taking into consideration how many rounds of fighting you have left. It’s worth noting here, that the 3rd fight is always harder.

Between fighting, you can use and Bandages you may have to heal your champion. The higher level you are, the more health you get. Press the grey/black button at your own risk, as it resets your champion to a 1st level n00b.

Missing things, I will likely add: sound and music [DONE], and a way to spend gold on upgrades [DONE] of some kind.

I had a lot of fun with this prototype, and have a million ideas for building on it. From adding more power-ups and ways to spend gold, maybe allowing for multiple champions in your collections, and so on, but I am pretty happy with what I ended up with.

There will be a separate Patreon-only post, containing a downloadable version of the game for Windows/Android.

Word Count Based Writing with SpurtWriter

screenshot_wordcount
Creative writing exercises are great for writing and as a general imagination workout. I’ve long been a fan of working with some kind of constraint, which can often help guide creative projects.

Recently, I saw someone on Twitter, talking about how they like to do their writing in 1000-word spurts. The idea is, that you set the goal to what you can realistically do in the allotted time. If you have 15 minutes, maybe aim for 300 words! I wanted to build something around this idea, and SpurtWriter is what I ended up with. It’s a small app specifically for word count based writing. Simply set your word count goal and go!

Presenting SpurtWriter!

To use this app, you must be running Windows. The app itself is free to download and use, and please tell your friends, etc. Install the app from the embedded link. Once it’s up and running, here’s what you do.

  1. Choose a target word count from the dropdown menu.
  2. Start writing. You will notice the word count go down as you get closer to your goal.
  3. When the goal is hit, you can choose to save the result as is, or keep editing.
  4. If you decide to scrap what you have, hit Esc during writing. You can still save what you have.
  5. You can only save your work when the word count is reached, or if you abort the session.

On a sidenote, I have recently breathed new life into the WriMuse twitter account, which features randomly generated writing prompts.

Additional info

  • Depending on your settings, Windows may ask you to confirm the installation due to security. Allow the app to run, if this happens.
  • SpurtWriter saves are RTF files (Rich Text Format), compatible with all major word processors.
  • SpurtWriter is very much a prototype/work-in-progress. Feedback is welcomed. Please send your thoughts and ideas to info@tagunda.com.