Final Prophecy Update and Finishing Things

The second draft of my fantasy short is done. I’ve written about “The Final Prophecy” before, but I will add that finishing the second draft was tougher than expected. When I got to the last chapter and a half, I stalled. That’s usually a good sign, because the harder it is for me to finish something, the more I’ve loved working on it. So much so, I don’t want it to end. Luckily, I eventually got tired of procrastinating and went back to work.

The next step is more revision. Editing used to scare me, but now I see it as a chance to polish and tweak where needed – and in the worst case scenario spot a dud before I send it out into the world. Finishing the second draft is still a milestone worth mentioning, because this is the part of the process where I involve a few trusted readers. They are the Wise Ones who point out where the holes are, and the inconsistencies as well as the gems and the exciting stuff. Their feedback provide the setup for writing draft three.

There is also inspiration coming from the gaming campaign, I’m running parallel to the writing. We just finished running an adventure set a few years after the events described in “The Final Prophecy”, but in much the same location, and some of the questions posed by the players as part of our game, provided excellent fodder for the story. Details about the daily life, geography and mythology that had not crossed my mind before.

And it doesn’t end there. I recently read two excellent pieces that helped kick me back into writing mode. One is an interview with Stephen King by Neil Gaiman. The insight into King’s process and approach was highly motivating to me. Then I read Second Drafts are a Way of Life by Ryan Macklin, the timing of which could not have been better. Both are recommended reading to any writer.

Now I’m going to take a short break from the story, while I filter it out to the Wise Ones. And in the meantime, I hope to ride the wave of finishing things, and get my arcade iPhone game – Nebula Rescue – done and out the door.

D&D Campaign: Sundering Wrath

Do you play Dungeons & Dragons? It was the first roleplaying game I ever played, and it quite dramatically changed my life. Who would have thought that a single session, playing a level 3 fighter someone else had rolled for me, could have such an impact. After many years away from the game I returned to D&D in 2010.

I ran a homegrown 4th Edition Dungeons & Dragons campaign entitled “Sundering Wrath”. We played almost the entire Heroic Tier before Life got in the way of our group. But I like planning ahead and frankly love writing this stuff (it’s a comfort thing, I’ve been writing game material since the 5th grade), so of course I had notes going all the way through the Epic Tier.

I have folders of scribblings, sketches and maps for Sundering Wrath. When we played, I started a blog dedicated to the campaign – I’ll be moving some of its content over here one of these days. Encouraged by Kelly, who thought I should do something with all these notes of mine, I put together an 11-page campaign outline.

If you’re looking for inspiration for your own D&D game, maybe this will help.

Download: Sundering Wrath – Campaign Outline (pdf)

The download is completely free, just right click and save it.

The campaign outline includes a brief introduction to the setting, background story and a campaign arc outlining each tier. The Heroic tier is split into individual adventure ideas (including stats and details for the main villain, Krogar Shadowsting), and also included is a template of unique powers for the badguys to wield.

Go ahead, roll initiative…

A Prophecy and the End of an Age

I just finished the first draft of a fantasy short with the working title “The Final Prophecy of Jalahar”. I may change the title later, and keep this as a subtitle, but never mind that for now. Finishing a first draft is always a great feeling and this is no exception.

More than anything, I’m happy to have written (and finished) a piece of fiction. I’ve missed writing fiction, and fantasy is a genre I haven’t touched in years, unless you count writing out gaming adventures as fiction (which I don’t). The creative freedom when writing, is one of my favorite things in the world, because you can literaly invent and do anything. It’s daunting for that same reason.

This particular story is part of a grander scheme. I plan on releasing it online when it has been edited, polished off and illustrated, and if enough of you like the story I will write another one. I have a couple of hundred years worth of tales to tell about this world I am creating, and because of that I want to let the readers pick which details they want to hear more about in the next story.

The story itself takes place towards the end of the Age of Glory. If you saw my post about the creation myth, you may have noticed that I split my timeline up in Ages of historical significance. The Age of Glory is period of stability and prosperity amongst common folk, which I thought made it a good, neutral starting point.

The main character in this story is a young novice monk named Hedric. I am not going to reveal too much about the plot, except that it has something to do with a prophet named Jalahar. If that just isn’t enough for you, I have posted part of the prophecy itself below…

SPOILER ALERT! Continue reading