I signed up for #1GAM, to motivate myself to be as productive as possible. The challenge is to present 1 Game a Month, at least a prototype – which I wanted to do in 2016 anyway. It was almost as if it was meant to be!
My January entry is COMBATIVE. I wanted to do a take on classic turn-based fighting games. You have a champion, you go fight three rounds at a time, earn currency (which you presently can’t spend on anything), maybe get a power-up, and slowly progress your warrior’s level.
- Basic attack – available any time.
- Special attack – more damage, but you can only use it so often.
- Healing – returns some health, but can only be used once in a while.
- Upgrade between battles, if you have enough gold.
The trick is to time it so you use the right ability, at the right time, compared to your health and that of your opponent, while taking into consideration how many rounds of fighting you have left. It’s worth noting here, that the 3rd fight is always harder.
Between fighting, you can use and Bandages you may have to heal your champion. The higher level you are, the more health you get. Press the grey/black button at your own risk, as it resets your champion to a 1st level n00b.
Missing things, I will likely add:
sound and music [DONE], and a way to spend gold on upgrades [DONE] of some kind.
I had a lot of fun with this prototype, and have a million ideas for building on it. From adding more power-ups and ways to spend gold, maybe allowing for multiple champions in your collections, and so on, but I am pretty happy with what I ended up with.
There will be a separate Patreon-only post, containing a downloadable version of the game for Windows/Android.