I like to set challenges for myself. Self-imposed, often timed challenges is a great way to learn new things, or experiment with different ideas. I find that it’s a great way to learn new concepts or test theories you might have; set yourself a challenge, and try to overcome it.
So, on a lazy Sunday, instead of playing video games, I challenged myself to make a platform game myself. Right away, I knew I wanted it to have an infinite number of procedurally generated levels, so you could never run out of new challenges. To make it more difficult for myself, I was not allowed to use any third party artwork or sound, everything had to be made for this challenge (no using scraps from the personal archives), and to top it off, I only allowed myself one day to complete it.That was pretty much my entire Sunday, but worth every second of it.
The screenshot is from the resulting game – Procformer Infinite – which you can play yourself, right here!
Challenge completed. Next! Perhaps improving or expanding the game with more features and obstacles? You never know what might happen on any given Sunday.
In the Grim Games series, I recommend titles that are fun and a little darker than your average video game. These somewhat sinister games add another dimension to playing, exposing you to moral conundrums, even straight up evil. This third post focuses on…
Plague, Inc. is probably one of the darkest games, I have ever played. The objective: destroy mankind by infecting it with some deadly disease. It’s all in good fun, of course, but it also shows how weak we really are, us humans. The right combination of factors, and boom! – we’re dead. The trick to destroying humanity, is to sneak in under the radar, becoming highly infectious without causing too much harm. Then, at the last minute, crank up the deadliness and watch humanity crumble.
Each type of threat has its own additional strengths and challenges, but the general rule still applies: the longer you can go undetected, the easier your end game will be. You have to maintain a balance, so you don’t become too deadly, too soon, killing off the infected people before they have a chance to infect others. And if you take too long, humanity will work together to find a cure, and you won’t get to watch everyone die at all.
It’s fun to play around with different combinations of symptoms and transmission combinations, and if you need even more challenge, it also comes with specific scenarios to try out (want to play as the black plague? Here’s your chance!) and experiment with.
Plague, Inc. immediately drew me in with its fast pace and sheer fun. I like destroying the world, it turns out. At least in a video game. It’s the go to game on my tablet, when I have about 20-30 minutes to kill.
After a year and a half, a Kickstarter and a team of helpers, Salvage Trader finally saw the light of day. My little baby has been released into the world, and I could not be happier.
Granted, there were bumps and bruises along the way, from a fraudulent backer, to three of us burning the midnight oil on the eve before launch, to get as many details added as possible. There are still many such details left, but we are saving those for a future update. For now, we celebrate.
The game itself is a casual strategy thing, made to be played through in a sitting or two. For now, it’s Mac only, but a Windows 8 version is 80% done.
If you’d like to learn more, and possibly get your hands on a copy, head over to salvagetradergame.com and check it out.