Game Development Should Not Be a Marathon of Sprints

You probably know the quote, “it’s not a sprint, it’s a marathon.” Usually used in reference to long term thinking, resource management and prudent planning. However, if you work in games a “sprint” will likely remind you of how work is structured into similarly named time blocks of 2-4 weeks. One sprint follows the other… Continue reading Game Development Should Not Be a Marathon of Sprints

Artificial Intelligence in the Name of Cthulhu

I created an AI that worships Cthulhu. Worse, I created a data set so anyone can make their own cultist. Both data set and a language model that has been fine tuned on it can be downloaded for free from huggingface. But let me rewind a bit, and explain how I ended up on this… Continue reading Artificial Intelligence in the Name of Cthulhu