You probably know the quote, “it’s not a sprint, it’s a marathon.” Usually used in reference to long term thinking, resource management and prudent planning. However, if you work in games a “sprint” will likely remind you of how work is structured into similarly named time blocks of 2-4 weeks. One sprint follows the other… Continue reading Game Development Should Not Be a Marathon of Sprints
Category: Technology
Artificial Intelligence in the Name of Cthulhu
I created an AI that worships Cthulhu. Worse, I created a data set so anyone can make their own cultist. Both data set and a language model that has been fine tuned on it can be downloaded for free from huggingface. But let me rewind a bit, and explain how I ended up on this… Continue reading Artificial Intelligence in the Name of Cthulhu
How I Survived My First Tech Layoff
If you’re one of the many recently laid off tech workers (like me), this post is for you. There are no magical answers or solutions included, but perhaps some inspiration to be found. I remember the first tech bubble bursting – the original dot com bubble burst just under a year into my first tech… Continue reading How I Survived My First Tech Layoff