You probably know the quote, “it’s not a sprint, it’s a marathon.” Usually used in reference to long term thinking, resource management and prudent planning. However, if you work in games a “sprint” will likely remind you of how work is structured into similarly named time blocks of 2-4 weeks. One sprint follows the other… Continue reading Game Development Should Not Be a Marathon of Sprints
Tag: planning
Working from Home with ADHD
If you are dealing with ADHD while working from home, you will know it is both a blessing and a curse. In the following, I will go over some of the reasons, and how I do it. First, let me be clear: when it comes to which one is best, it obviously depends on your… Continue reading Working from Home with ADHD
What does a Producer do in Video Games?
If you know the expression “herding cats”, you already know half of what a Producer’s role is, and the challenges that come with the job. Much like a conductor guiding an orchestra, the producer keeps each part of the development in sync and on task, when it comes to creating and launching video games. Instead… Continue reading What does a Producer do in Video Games?